City: Kad Ipä-zmuw

Kad Ipä-zmuw

Kad Ipä-zmuw
Example Gnoll architecture.
StateNasdi
ProvenceGïtarejé Principality
RegionMazebepa Woodlands
Founded971
Community LeaderLord Szarheihr
Area49 km2 (19 mi2)
Average Yearly Temp-1°C (31°F)
Average Elevation3018 m (9901 ft)
Average Yearly Precipitation249 cm/y (98 in/y)
Population11631
Population Density237 people per km2 (612 people per mi2)
Town AuraAugury
Naming
Native nameKad Ipä-zmuw
Pronunciation/ə˞ˈdæ̝t/ /zmuw/
Direct Translation[greedy] [percent]
Translation[Not Yet Translated]

Kad Ipä-zmuw (/ə˞ˈdæ̝t/ /zmuw/ [greedy] [percent]) is a temperate City located in the Gïtarejé Principality of the Nasdi.

The name Kad Ipä-zmuw is derived from the Goblin language, as Kad Ipä-zmuw was founded by Veahn, who was culturaly Gnoll.

Climate

Kad Ipä-zmuw has a yearly average temperature of -1°C (31°F), with its average temperature during the summer being an icy 22°C (71°F) and its average temperature during the winter being a cold -24°C (-11°F). Kad Ipä-zmuw receives an average of 249 cm/y (98 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Ipä-zmuw covers an area of nearly 49 km2 (19 mi2), and an average elevation of 3018 m (9901 ft) above sea level.

Overview

Kad Ipä-zmuw was founded durring the late 11th century, by Veahn. The establishment of Kad Ipä-zmuw was somewhat plagued by a lack of willing colonists, leading to Veahn electing to pay people to resettle in Kad Ipä-zmuw.

Kad Ipä-zmuw was built using the conventions of Gnoll durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Kad Ipä-zmuw is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kad Ipä-zmuw is is constructed arround a series of narrow cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Astonishigly, the exceptionaly well made fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Right off the bat Kad Ipä-zmuw hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Many of those buildings are schools, scriptoriums, and even one college. One can only wonder what knowledge the town has come into.

Civic Infrastructure

Kad Ipä-zmuw possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Kad Ipä-zmuw has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Ipä-zmuw has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Ipä-zmuw. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Ipä-zmuw's parks.

Kad Ipä-zmuw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Ipä-zmuw.

Kad Ipä-zmuw has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Ipä-zmuw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Ipä-zmuw has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Ipä-zmuw has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Ipä-zmuw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Ipä-zmuw has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Ipä-zmuw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Ipä-zmuw's public wards, blessings, and other arcane systems.

Kad Ipä-zmuw has an Administrative Academy which trains individuals in the administrative arts.

Kad Ipä-zmuw possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Kad Ipä-zmuw's grid is powered by a boiler and turbine based power plant.

Kad Ipä-zmuw's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kad Ipä-zmuw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Ipä-zmuw's natural decorations nor waterways.

Kad Ipä-zmuw has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Ipä-zmuw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Ipä-zmuw has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad Ipä-zmuw's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

Due to the actions of local Kami, autumn is short in Kad Ipä-zmuw.

The Elawah near Kad Ipä-zmuw are known to be almost tame, such that they can be put to domestic use.

Kad Ipä-zmuw's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Abjuration energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 24
  • Farmers: 33
  • Farm Laborer: 55
  • Hunters: 40
  • Milk Maids: 29
  • Ranchers: 15
  • Ranch Hands: 34
  • Shepherds: 32
    • Farmland: 46872 m2
    • Cattle and Similar Creatures: 2907
    • Poultry: 34893
    • Swine: 2326
    • Sheep: 116
    • Goats: 23
    • Horses, Mounts, and Beasts of Burden: 1163

Craftsmen

  • Arms and Toolmakers: 22
  • Blacksmiths: 24
  • Bookbinders: 14
  • Buckle-makers: 16
  • Cabinetmakers: 26
  • Candlemakers: 36
  • Carpenters: 39
  • Clothmakers: 28
  • Coach and Harness Makers: 12
  • Coopers: 29
  • Copper, Brass, Tin, Zinc, and Lead Workers: 16
  • Copyists: 10
  • Cutlers: 9
  • Fabricworkers: 27
  • Farrier: 80
  • Furriers: 7
  • Glassworkers: 43
  • Gunsmiths: 26
  • Harness-Makers: 10
  • Hatters: 22
  • Hosiery Workers: 8
  • Jewelers: 12
  • Leatherwrights: 28
  • Locksmiths: 11
  • Matchstick makers: 17
  • Musical Instrument Makers: 16
  • Painters, Structures and Fixtures: 13
  • Paper Workers: 17
  • Plasterers: 16
  • Pursemakers: 18
  • Roofers: 12
  • Ropemakers: 11
  • Rugmakers: 11
  • Saddlers: 22
  • Scabbardmakers: 26
  • Scalemakers: 12
  • Scientific, Surgical, and Optical Instrument Makers: 7
  • Sculptors, Structures and Fixtures: 10
  • Shoemakers: 10
  • Soap and Tallow Workers: 35
  • Tailors: 75
  • Tanners: 15
  • Upholsterers: 16
  • Watchmakers: 14
  • Weavers: 37
  • Whitesmiths: 9

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 7
  • Beer-Sellers: 15
  • Booksellers: 17
  • Butchers: 28
  • Chandlers: 29
  • Chicken Butchers: 33
  • Entrepreneurs: 11
  • Fine Clothiers: 28
  • Fishmongers: 29
  • Florists: 7
  • Potion Sellers: 19
  • Resellers: 43
  • Spice Merchants: 15
  • Wine-sellers: 22
  • Wheelwright: 18
  • Woodsellers: 11

Service workers

  • Bakers: 72
  • Barbers: 62
  • Coachmen: 17
  • Cooks: 52
  • Doctors: 25
  • Gamekeepers: 17
  • Grooms: 10
  • Hairdressers: 35
  • Healers: 29
  • Housekeepers: 36
  • Housemaids: 61
  • House Stewards: 35
  • Inns: 11
  • Laundry maids: 21
  • Maidservants: 38
  • Nursery Maids: 22
  • Pastrycooks: 41
  • Restaurateur: 55
  • Tavern Keepers: 48

Specialized Laborer

  • Ashworkers: 16
  • Bleachers: 10
  • Chemical Workers: 6
  • Coal Heavers: 24
  • In-Town Couriers: 28
  • Long Haul Couriers: 26
  • Dockyard Workers: 22
  • Gas Workers: 5
  • Hay Merchants: 9
  • Leech Collectors: 32
  • Millers: 26
  • Miners: 29
  • Oilmen and Polishers: 18
  • Postmen: 27
  • Pure Finder: 15
  • Skinners: 37
  • Sugar Refiners: 6
  • Tosher: 17
  • Warehousemen: 40
  • Watercarriers: 25
  • Watermen, Bargemen, etc.: 34

Skilled Laborers

  • Accountants: 15
  • Alchemist: 16
  • Clerk: 26
  • Dentists: 11
  • Educators: 29
  • Engineers: 17
  • Gardeners: 11
  • Mages: 8
  • Plumbers: 12
  • Pharmacist: 13
  • Professors: 5
  • Scientists: 8
  • Wizards: 4

Civil Servants

  • Adventurers: 10
  • Bankers: 15
  • Civil Clerks: 24
  • Civic Iudex: 12
  • Consultants: 7
  • Exorcist: 25
  • Fixers: 14
  • Kami Clerk: 20
  • Landlords: 22
  • Lawyers: 14
  • Legend Keepers: 19
  • Militia Officers: 166
  • Monks, Monastic: 36
  • Monks, Civic: 36
  • Historian, Oral: 26
  • Historian, Textual: 13
  • Policemen, Sheriffs, etc.: 24
  • Priests: 46
  • Rangers: 15
  • Rat Catchers: 17
  • Scholars: 17
  • Spiritualist: 21
  • Slayers: 6
  • Storytellers: 43
  • Military Officers: 43

Cottage Industries

  • Brewers: 31
  • Comfort Services: 46
  • Enchanters: 13
  • Herbalists: 13
  • Jaminators: 41
  • Needleworkers: 35
  • Potters: 19
  • Preserve Makers: 37
  • Quilters: 16
  • Seamsters: 72
  • Spinners: 34
  • Tinker: 12
  • Weaver: 29

Artists

  • Actors: 12
  • Architects: 4
  • Bards: 18
  • Costumers: 7
  • Dancers: 14
  • Drafters: 7
  • Engravers: 9
  • Fine Furniture Carpenters: 5
  • Glaziers: 12
  • Inlayers: 11
  • Musicians: 33
  • Painters, Art: 6
  • Playwrights: 12
  • Sculptors, Art: 10
  • Wood Carvers: 40
  • Writers: 37

Produce Industries

  • Butter Churners: 43
  • Canners: 31
  • Cheesmakers: 46
  • Ice Merchants: 5
  • Millers: 24
  • Picklers: 20
  • Smokers: 14
  • Stockmakers: 13
  • Tobacconists: 18
  • Tallowmakers: 24

4430 of Kad Ipä-zmuw's population work within a Foundational Occupation.

6387 of Kad Ipä-zmuw's population do not work in a formal occupation, but do contribute to the local economy. 814 (7%) are noncontributers.

Points of Interest

Kad Ipä-zmuw is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.

Kad Ipä-zmuw's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a war pick of Transmutation, an a war pick imbued with notable amounts of Transmutation energies was created in Kad Ipä-zmuw by in time immemorial, reportedly some time during the early 2nd century.

History